For creators

Ship one file. Get played.

Meshground doesn't care which tool built your game. If it runs in a browser tab and fits in one HTML file, it belongs here. We pool traffic from every game on the site so we can get into the premium ad networks a solo creator could never reach alone. Revenue sharing for creators is planned; details to come.

SoonRevenue sharing for creators is planned; details to come.
0lines of code required to publish

How a game goes live

  1. Upload → the Proving Grounds. Your game goes live straight away in an unmonetized discovery feed. Players scout it, play it, and rate it.
  2. Telemetry, not gatekeepers. Our runtime measures every play automatically: load time, crashes, whether players actually start, whether they finish a loop, and how long they stay.
  3. Graduation. When every check below passes, the game moves to the main arcade, ads switch on, and other creators can fork it.
CheckBar to clear
Plays measured≥ 100
First frameunder 3s for ≥ 90% of plays
Crash rate≤ 5%
Start rate (player actually interacts)≥ 60%
Loop / level completion≥ 25% of players who start
Median session≥ 60s
Community rating≥ 3★ once there are 10+ votes

Zero-code by default

Every upload is wrapped in a small runtime, so these work without touching your code:

Unlock rewarded ads with one prompt

To support rewarded ads, download EXCHANGE_SDK.md, drop it into your project, and tell Claude Code or Cursor: "Integrate the Exchange SDK for revives and high scores." The result looks like this:

// at game over
window.parent.postMessage({ type: 'GAME_OVER', score }, '*');

// "Revive" button → rewarded ad
reviveBtn.onclick = () => window.parent.postMessage({ type: 'REQUEST_REWARD_AD' }, '*');
window.addEventListener('message', (e) => {
  if (e.source === window.parent && e.data?.type === 'REWARD_GRANTED') revive();
});

Content rules

  • You may use AI tools to build your game. That is the whole point of Meshground.
  • No unlicensed copyrighted characters, sprites, logos or music, and no AI voice clones of real people.
  • No malware, crypto-miners, tracking, redirects, pop-ups or calls to outside networks except approved library CDNs.
  • No fake buttons or anything built to farm ad clicks. Invalid traffic is removed and payouts are clawed back.
  • Pick a license when you upload. MIT and CC-BY-SA games can be forked, and forks carry attribution back to you.